Everyone uses Discord these days and Discord has a great API that as a programmer made me curious to see if I could make bots for it.
Needless to say that I was able to not create one, but multiple bots through Discord JS. This was basically Node JS and made things a lot easier.
After working for several years with Unity, I have gotten familiar with certain
components and methods. In the small videos below you can see a simplefied demostration of each.
At the very bottom you will find deprecated technologies. I have left those on my website to highlight how long I have been working with Unity.
Virtual Reality in Unity.
In this video I will be talking about virtual reality in Audio Infection. Keep in mind this is a 6 minute video compared to 2 years of development, so far from everything is covered.
HDRP in Unity.
In this video I will be talking about the upgrade from normal to HDRP in Unity for Audio Infection.
I absolutely love visual effects and this is the future with what Unity has to offer.
Prototyping and testing.
In here you will see some of the progression and decisions made for Audio Infection. Prototyping and testing are an important part of development, but not a very common skillset.
I have been editing videos for a long time now as a hobby. And in this short compilation I will be talking about some of the techniques I use in Adobe After Effects and Adobe Premiere Pro. I also frequently use Photoshop to create sprites that I need for video edits. This can be noise or something completely different.
Shaders in CG in Unity3D (deprecated).
I've wanted to learn about shaders for quite some time. Recently I started with some tutorials, trying to make my
way up to mastering writing shaders. As for now my skills are still limited, but I'm learning as time passes by.
Legacy Particle System (deprecated, mastered shuriken after since Unity 5+).
Light effects and particles are in my opinion the products that finishes the looks of a game. In this video I will
be showing you some small samples of particles made in the legacy system. I will also show how I can manipulate it by using some scriptings.
LOD and Tesselation.
LOD can save lots and lots of memory usage, while tesselation improves the graphics. The combination of both can be really powerful
and it can show some neat work that doesn't suck up to much memory. In this small project I used Occlusion Culling aswell, which saves memory aswell.